Harvestella Review (Switch) | Nintendo Life

2023-02-15 16:42:16 By : Mr. Jason Zhong

These days, it feels like games are very generally cast into either the ‘Indie’ or ‘AAA’ categories, regardless of genre. Square Enix has been a major publisher that’s notably been pushing back against this dichotomy by putting out several games that are smaller in scope than something like Final Fantasy VII Rebirth, but have much higher production values than a budget indie game. Titles like The Diofield Chronicle or the Voice of Cards trilogy have filled this niche well, and now Square is doing it again with Harvestella. Billed by many as the company’s attempt at the Rune Factory formula, this farm sim and action-RPG hybrid does a solid job of merging two very different genres into a cohesive experience. It’s far from perfect, but this feels like a very solid foundation that will hopefully be built upon in the future.

Harvestella takes place in a world ruled over by four giant crystals called “Seaslights” that govern the passing of the four seasons. Some undisclosed amount of time before the narrative begins, the Seaslights begin to act strangely and introduce a new, one-day season that the residents come to call “Quietus” or the season of death. During Quietus, an evil 'death dust' fills the air and anything living that ventures outside will die upon contact with the dust. Well, except your conveniently amnesiac character, who wakes up on the ground outside in a village during Quietus. After somehow surviving, the locals let you stay in a ‘shed’ on the edge of town while you recover your memory, and you soon start to try your hand at farming. Eventually, you then get caught up in a grand quest to investigate the Seaslights’ disturbance and hopefully learn more about where you came from.

It’s not exactly an innovative story—right after your character is introduced, you meet another character who also has amnesia—but it does take some interesting twists and overall feels satisfying to get caught up in. Importantly, it goes beyond the standard “grandpa died and left you his farm” kind of storytelling you get in the average farm sim. It doesn’t necessarily get in the way of your farming, especially given that there are actual story reasons for you to keep planting and harvesting, and it helps to give the cast more of a collective goal than simply existing in the same sleepy village together. Having a ‘save the world from destruction' plot does sometimes feel at odds with the more deliberate, relaxed pace of a farm sim, but we felt that it worked well in the long run.

Gameplay in Harvestella strikes an interesting balance between its two genre components; it doesn’t do either of them better than many ‘pure’ farm sim or action-RPG titles, yet its unique method of merging the two produces something that’s remarkably satisfying anyway. On the farm sim side of the gameplay loop, all the expected elements are here. Each season lasts for 30 calendar days and the clock is always ticking, which pushes you to prioritize chores and tasks you want to accomplish each day. You have to be diligent in hoeing, watering, and regularly reseeding your fields to get the most out of them, while the crops you can plant change by the season. Later on, you also unlock the ability to house livestock on your farm, netting you important animal goods like milk and eggs as long as you remember to feed and love your animals.

To keep you on task and give you an idea of how you should be progressing once things start to open up more beyond the opening hours, you’re given access to a book that contains dozens of small objectives like harvesting a specific number of a given crop or cooking certain dishes. Knock out enough of these, and you’ll trigger another reward that ups your farming ability in some way, such as letting you hoe more sections of a field at once or raising the level of your farm to increase the chances of high-quality crops growing. Though we would’ve appreciated the ability to target rewards better—if there’s a specific tool you’d like to upgrade, you have to simply wait until the game decides to make it the next available reward—we still enjoyed that feeling of making constant progress every day regardless of what we were doing. It’s nice to be extrinsically rewarded for doing the things you would already be doing around the farm, and each upgrade feels like it meaningfully improves your efficiency.

All farm sim elements are present and correct, then, but we feel Harvestella is a little unambitious in how it implements this half of the core gameplay loop. The farming gameplay is satisfying, sure, but it’s quite simple. And while Harvestella doesn’t feel like it’s missing anything you’d expect from a farm sim, it also doesn’t really throw anything else into the mix to take more advantage of the potential of its heavier focus on RPG elements. Given how the farming fits into the bigger picture, we ultimately felt that this simpler take was justified, but those of you who were hoping Harvestella would focus more strongly on the harvesting may be rather disappointed. It’s certainly good in this regard, but not great.

The other half of the gameplay design follows a more traditional action-RPG setup, which it does a decent (if unspectacular) job of executing. Your party will travel between many towns—each with their own unique quest chains, NPCs, food dishes, and crops—on their adventure and eventually end up diving into a dungeon or two just beyond the city limits. These dungeons take quite a bit after the labyrinths featured in the Etrian Odyssey series, as you slowly draw out your map, create helpful shortcuts to expedite return trips, analyze and avoid the pathways of high-level FEAR enemies, and participate in brief decision events that potentially help or harm your party. It’s rare that you can tackle the whole of a dungeon in a single in-game day, so you’ll become relatively familiar with the kinds of treasures and enemies you can find in one as you make slow progress over the course of a few days.

Combat is real-time and follows basic hack-‘n’-slash rules while encouraging party cooperation and usage of all the tools at your disposal. Enemies each have weaknesses to various element or attack types and your character has up to three equipped jobs at a time that they can swap between to give them options. Your party members will just do their thing regardless, while you have an array of active skills you can use to exploit weaknesses and put down enemies swiftly. Though every job feels like it ultimately relies a little too heavily on button mashing, we appreciated how each one was given its own feel. The Assault Savant class, for example, relies on its ability to rapidly switch the elemental effect of your basic attack, while the Mage class focuses more on slow and long-distance attacks that pack quite a punch. It’s not a combat system that’ll give the likes of Ys or Bayonetta a run for their money, but it does a better job than Rune Factory at making combat fun. Our main complaint here is that defensive options are slim; some classes eventually unlock a near-useless quick dash, but some kind of block would’ve gone a long way here.

Things get a little more involved when you get to the boss fights, where you can ‘break’ your foes by hitting them repeatedly with one of their elemental weaknesses. In the break state, your enemy will take more damage for a limited time and they can even be double broken if you manage to stack up another of their weaknesses before the first break gauge fully depletes. If you’ve sufficiently raised your closeness with the active members of your party, you can even use this double break window as an opportunity to trigger a flashy team attack that really brings the pain. Though it would’ve been nice if this added mechanical depth in boss fights extended to typical trash mob fights, we also understand that there’s a big difference between the two. Most groups of normal enemies go down in a matter of seconds and aren’t meant to hold you up for long on your expeditions, while bosses usually take a few minutes (and maybe a few retries…) before they submit.

Successfully putting down enemies will accrue experience that is added to your character when they go to bed at the end of the day, while winning battles will also gain you Job Points that you can then invest in the skill trees for each job. These aren’t too complicated, nor do they take all that long to finish, but each tree still satisfies by offering you new attacks and helpful stat boosts that will make that class that much more useful when you switch to it in battle. We would’ve liked to have seen these skill trees fleshed out a bit more so you could better define your character, but given that combat is a relatively small part of the overall experience, it makes sense that the skill trees were kept simple.

When you aren’t busy out saving the world or sweating in your fields, you’ll probably be spending most of your time interacting with the social side of the towns. Here, you can pick up side quests that are mechanically quite simple—typical fetch quest stuff—but are made much more interesting in how they’re each given meaningful little stories that take steps to flesh out the town they take place in. One early line of side quests, for example, builds on the subplot of a group of three little kids struggling to come to terms with one of them moving away because of a parent’s new job. Another focuses on a runaway boy developing a close connection with a robot because he feels he doesn’t get enough attention at home. Stories like this may not have much bearing on the main plot, but they do a great job of adding texture to each place you visit and give each side quest more meaning than being a simple one-off chore you’re handed by a nameless NPC.

Eventually, side quests are also opened up for your various party members and some named NPCs, and progressing these will not only deepen the character’s backstory, but it’ll also raise your closeness with them. Not only does this allow you to eventually ask them to come live with you as your partner, but each step of ‘closeness’ will unlock small passive stat boosts that benefit the party in battle. We appreciated the kind of synergy present in this, as you’re given compelling reasons on both the gameplay and story fronts to do these quests when you can.

As for its presentation, Harvestella features strong art direction, though the execution sometimes feels like it’s being held back by the hardware. There’s a certain otherworldly charm to the soaring crystal structures looming in the distance and we quite enjoyed how each dungeon is given different colour palettes and thematic value. Whether you’re rooting around a plain old green forest, a village positively soaked in cherry blossom petals, or the overgrown urban ruins of a modern-day city, there’s lots of variety to be found in the locales. Special mention also needs to be made for the art in the character portraits during dialogue, each character is hand-drawn in striking detail that we wish was more evident in the rest of the visuals. It’s clear that the developers had a very distinctive kind of look in mind as they built Harvestella, and while you get a good sense of that vision in the final product, it does feel like it’s being held back by the Switch hardware.

The main problem lies with the resolution, which simply feels too low in either docked or handheld — something likely to be a non-issue in the PC version. While the UI and menus seem to run at a higher resolution, all the environments and character models have quite fuzzy and soft edges to them; it’s somewhat how we imagine the world looks to Velma when she loses her glasses in an episode of Scooby Doo. Couple this with awkward character animations and intermittent frame rate hiccups, and Harvestella feels like a game that could’ve either used more optimization time or would be better suited to being played on stronger hardware. Some consideration is due that Harvestella was designed from the very beginning as a ‘AA’ game that would be lower budget and more limited in scope than Square’s bigger projects, but it’s still tough to deny that there are some parts of Harvestella that look like a 3DS game, and not in a good way.

Luckily, the sound design fares a little better than the visuals, as it sets a generally relaxing and cozy tone that feels perfect for the overall pace that Harvestella moves at. Acoustic guitars, woodwinds, and pianos are all par for the course with the soundtrack here, and while things kick up a notch when you get into battles, we would still describe this soundtrack as being pretty chill. There is some voice acting present, although it’s never featured in actual dialogue sequences and only awkwardly plays at random when you’re out in the field. We’re not quite sure why Square would go to the effort of recording voices if it planned for such half-hearted implementation, but at least it helps to add a little more variety to the soundscape.

Harvestella could be described as one of the best 'good' games you’ll play this year. Its performance issues and rather simplistic mechanics hold it back from being great, but its quest design, dungeon exploration, and successful fusion of very distinct gameplay mechanics make it quite compelling all the same. That launch day $60 price tag feels a little high for what’s on offer here, but this is absolutely a title that we’d recommend farm sim fans buy when the inevitable sales start to crop up. Harvestella may not be a challenger to Stardew Valley’s crown, but it does enough to distinguish itself as a worthwhile experience anyway.

Scoring Policy Review copy provided by Square Enix

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Mitch has been a fan of Nintendo ever since he got his start on the GBA in 2005. When he's not busy playing games or writing, you can find him down at his local MMA training facility learning how to punish the unrighteous.

Looks like right up my alley, I just don't have the time right now for another farm sim and big RPGs

To the wishlist you go

My only problem with this is that it came out in a very, very busy time. Can't afford the time or money to buy/play Mario Rabbids, Bayonetta, Tactics Ogre, Pokemon, Harvestella, and possibly Sonic Frontiers (depending on how that reviews... looking at you Sonic Cycle). Might have to wait until xmas, and see if it catches a price drop by then, which I doubt.

Glad I made the right decisions not to go for this game.

Seriously?! Dialogues in the game are not fully voiced?! And we're talking about Square Enix's 60$(/55€?) game?! Oh, yes! We all know that Square Enix is a small, indie games studio, that can't afford fully-voiced dialogues in their games...

I played the demo of this and didn’t find it very appealing. The graphics were way too fuzzy. Then there is the cliche amnesia and interdimensional demon plot that every Square game must include because… Japan? I wasn’t able to connect with this one unfortunately.

I'd have gotten this if it weren't for the remaster of Rune Factory Looks fun though!

Just as I thought. I wish this game had released half a year later, so that it was actually polished, as it should have been released.

I'll wait until it's patched and improved to get it, it looks really promising.

I haven’t played the full game yet, but I played the demo, and I swear this game was designed specifically for me. I’m very excited to play the full thing, but I gotta finish Persona 5 Royal and Bayonetta 3 first.

A good farm sim and RPG in one but it seem it's still lacking in the gameplay department. I probably won't pick this up until after Pokemon, Sonic Frontiers, Dragon Quest Treasure, and Tactics Ogre Reborn so hopefully Square Enix patch things up til then.

looking forward to picking this up on sale in a couple years time and then never playing it.

Looks like something I’ll get eventually when it’s on sale, but I’ve got way too much to play right now

@Bobb Same. The system has far too many of these big, long games. What we do need more of is pick-up-and-play titles.

I’m enjoying this more than Rune Factory 5. I feel like it’s farming is just right.

Voice acting. Okay so what happens when they add it and you all complain like with Rex in XB2. At least without I can choose how I want them to sound.

Not had performance issue yet and I’m about 15 hours in now.

The demo was a bit pants and they have fixed some issues like the fishing.

My only complaint is the customisation at the start. They both look the same except for the legs.

I’ll be playing this for a while now

That's lame that there is no actual marriage. But I guess there's bigger problems gameplay wise here. Seems like a game one would pick up at half price later on or something.

Looks fun I might grab it after a discount

I'm still going to take a shot. I may never get Rune Factory Frontier again, so this may be what I need.

I love how people are like "pass because it got a bad review" when it received a score of 7/10. At this rate people are going to skip everything that doesn't receive a perfect 10/10...

An honest, good review. Thanks guys.

Due to the world's economy right now I can only buy about 2 or 3 major games a year. I played the demo thru a couple times and pre-ordered Harvestella off the eshop. If I have any doubts about a game I buy physical so I can off load it, but I enjoyed the demo enough buy it digital. I play docked.

The graphics don't bother me. The game is gorgeous, at least to my old eyes. The music is lush. The story is good and really developes after the first chapter.

The farming may be simplified, but it is a necessary part of the game. One aspect of Rune Factory that always drives me crazy is the soil compounds, upgrading one compound by .01% to try to get a crop upgraded by .001%...I can't stand that nonsense. I know some players love all the intricacies of it, but I don't.

The side quests don't feel like work because the stories behind then are well done. There's pathos, humour, anger, grief: a multitude of emotions.

Is it a perfect game? Of course not. (Imho that title belongs to DQ11S.) There is a real need for a dodge/roll during combat. Most of the NPCs are generic and look alike. While I haven't noticed a lot of frame rate issues, others may be more sensitive to that. Nothing that is a game breaker for me.

Now that the time element has been tweaked it's no longer a problem.

I see some are complaining about the price, which may be a legitimate concern. But if I really enjoy a game and can invest hours into it then it's worth the cost to me. I am loving Harvestella and am very glad I bought it.

Better score than I expected, which is nice.

Looks good but I might wait to see if it gets a PS release

Always love a good game. Will try when things are less busy.

Huh didn't realize this game was coming out so soon.

Looks I made a good decision buying it on Steam, not all games are meant to be played on Switch I guess

This will be a sale purchase I think. Thanks for the review.

This is a SE title so it will be 50% off before long, I think I will grab it when it's $20-30 since I'm on the fence. If Pokemon, Tactics Ogre, and Front Mission remake weren't also coming out this month I might have been more willing to jump on it earlier.

@The__Goomba For some reason I thought this was on the other consoles. I guess it's another timed exclusive like Octopath, BD2, etc.

I'll buy it for 30-40 €

I think this looks cool, but I have slowed down on buying games. It’s pointless for me to get something unless I really want it and it’s really good. I really want this but it looks like it just “good.” As others have mentioned, it’s just “good.”

@rockodoodle Imho, it is really good. Different strokes and all that.

@k8sMum I still have Triangle Strategy to go through and since then, I have acquired a Steamdeck and a Ps5. I will get this eventually….

We need Ever Oasis ported to the Switch.

On that premise alone, I will pass. It also looks like it does a lot of small things that bother me too much to get invested.

But I hope those who buy it will enjoy it greatly.

The demo was okay. I'll wait for a price drop and pick it up later. Right now all of my gaming on Switch is between Persona 5 Royal and Bayonetta 3. Pokémon is out next week and God Of War Ragnarok for PS5 on Wednesday. Bad timing for this to release...

This game looks better than games in the Rune Factory series, but from what I've seen, played and read of the game so far, it seems to lack much of the genuine charm and humor that make otherwise visually unimpressive game like Rune Factorys 4, 5 (and any of the other non-Switch games in the series) so appealing. Not to mention, in most RF games, the crop mechanics can actually get pretty deep - if you want them to be. Although one can get by perfectly fine with just the basics, if the player should ever want to go all in on maximizing crops / increasing profitability crops, the option of closely monitoring things like soil quality, yield, size, number is there.

And while I won't knock Harvestella for their amnesiac MC premise - after all, all RF games feature an amnesiac MC - at least with the RF series, the developers always seem to approach it in a very tongue-in-cheek sort of way. They're always fully aware of just how absurd and cliche the premise is, to the point where some of the humor in the early segments of the games will often play off of it.

And while Harvestella could have had a possible advantage insofar as allowing players being to create their own characters' designs (as opposed to it being a forced and predetermined character ala RF), it seems very poorly implemented (imo). For example, all of the Harvestella character modeling options are incredibly simple, limited in choice, and androgynous and/or effeminate, to the point where you wondered why the developers even bothered with adding a choice to begin with.

Even still - as someone who is, at the end of the day, a sucker for farm sims - and especially farm sim RPG hybrids - I might give the game a full purchase down the road when it goes on sale - but definitely not right now.

A 7 of 10 is an okay-ish number. I've seen footages and run ups of the game, and i agree with the review. The price is waaay too high for this game. The lack of voice acting, the stiff animations makes this game not worth it its initial price. A shame because i like RPG farming games but a 7 is really the best score its can get. If Square ever makes a sequel to this game i hope that they implement better animations.

Thought this game was going to be terrible but grabbed it on PC anyway, and to my surprise, it is super solid. Feels like an old school action JRPG you might play on Vita, with farming elements obviously. Sidequests and storyline are quite good, combat is simple and engaging, and I appreciate the absence of relationship elements as they always feel like a grind. It's fun and paced well, and while I can't speak for the graphics on Switch, looks nice for what it is. Definitely don't regret the buy.

not a must buy game so not a priority for now but in the future maybe

Tempted to get this…. It’s on my wishlist. But I’ve still got RF4,5, Fantasy Life 3DS, and Worth Life to get through…. I need to stop adding to my backlog, lol.

Wonder how this stacks up to Fantasy Life….

bargain bin if at all. Played the demo a bit, didnt catch my attention.

feels like a similar case to something like MHstories 2, a game heavily promoted on switch launching alongside a pc release with the switch version having technical issues.

not sure if its a case of being able to be patched since game development is a very complex thing but it would be nice to have a stable 30fps.

i love how the game looks artistically and the music is lovely but the performance from what ive seen seems very inconsistent and the blurriness does dampen the impact of the otherwise nice looking locations.

@NotTelevision not to mention the slight change u get from changing male to female main character. If i want to be a boy I don’t want to have a pony tail

@Andy_Witmyer Personally, I enjoyed this more than both Rune Factory 4 and 5. I can understand that it's objectively not as good a game as 4 and arguably not even as good as 5, but the way it mixes together its RPG and farming mechanics works really well.

Right now I'm enjoying my playthrough. Feeling like some plucked right out of the 3DS/Vita era of games, so i haven't played something like this in a while.

I don't mind the lack of voice acting during major cutscenes... Don't know why that suddenly became an issue? Most japanese games tend to lack voice acting or has very little.

It sucks that Switch is suffering from performance issues... It definitely reinforce my decision to retire my Switch, and have the Steam Deck become my main handheld especially since I can play a local version of Kingdom hearts. Lol

It took me awhile to understand why the game felt so familiar and then it hit me. This game feels just like Final Fantasy Explorers on the Nintendo 3DS. This has to be using some kind of modified engine of that game. It's too similar not to be.

Totally why I trust NintendoLife reviews. I've been saying that this game isn't worth the 60 dollars they're charging and I'm glad NintendoLife confirmed it as such. It's a game that honestly needed another year of development to be truly worth the 60 dollars because what I played from the demo is absolute TRASH.

@Dm9982 Wait for a sale. I doubt this game will sell that great a month from now and it will eventually be 49 or lower.

@DoubleDate When you see a game like Xenoblade 3 for 60 then see a game like this for 60, it's simply not fair to charge the same for both. I know folks will say blah blah to justify why it should be 60, but a premium game is a premium game and this game is simply NOT premium enough for 60 dollars. Pure and simple.

How long of a game was it? More 30 hours or 60+?

@AverageGamer your 3DS/Vita era comment now has me more interested!

@JackMcCloud I've seen a theory, which I could definitely see being true, that this was originally meant to be a new FF Crystal Chronicles game. Then after the reception of their terrible modern remake of the GCN game, they pivoted and made this its own thing so people wouldn't instantly judge it. The overall aesthetic and the focus on crystals and 'miasma' as a central plot point certainly made me wonder!

@phartsy yeah I was thinking the same. Just dropped a boat load on Ghost Song, Aeterna Noctis, Forgotten Memories, and Unusual Findings anyways. And I’ve been wanting to get back to RF4 or Fantasy Life, so I’d probably get this then just play those anyways lol

The combat is painfully boring and repetitive, essentially just button mashing until your skill(s) come off cool-down. The art design is great and I stopped caring about the muddy textures but every aspect of this game - dungeons, farming, social - feels more like a minigame than a cohesive part of the universe. Had this been an indie developer I'd be impressed with the big swings, but being a Square game I'm incredibly disappointed at how half-baked everything seems. Even the dialogue is stilted and unnatural, found myself rolling my eyes a lot. There are some good things about this game but nowhere near enough to justify $60.

Fuzzy like a peach? The fruit and vegetable icons look great.

Strawbuddy - the PC term for strawberry.

Seeing so many people love this game, I decided to try to find out why I hated the combat so much and I think I found the answer. It FEELS like it should be an action RPG, but if you go in expecting that you're going to be disappointed. A better way to look at it is as a classic turn-based JRPG with an ATB system. Positioning is usually just for show (with a few exceptions) so that "button mashing" is just you turbo spamming a button so that when your turn arrives you're selecting "attack" as fast as possible. It still doesn't feel great but it's a lot better than hoping for DMC combos and being disappointed.

@Vyacheslav333 I dunno man, I like reading in games. I loved Triangle Strategy but I turned off the voice acting immediately. Maybe that's just me.

@wollywoo Well, okay. Just, my point is that the Square Enix is a big videogame company, that can not only afford fully-voiced dialogues in their games, but can afford fully-voiced dubs in their games as well! So, that seems kinda weird and lame to me, that their brand-new IP game don't feature fully-voiced dialogues.

Played the Demo as it was very hyped and wanted to see what it was about. Right from the get-go, it felt like a Mobile Game with a twist. The story and characters felt bland and clichéd, not to mention the lack of sense ("Oh, this thing is an enemy, but there's actually a chick in there, so we can totally let her wander around unsupervised, here are some carrot seeds for you to plant"), and it wasn't even voiced (from a big company like SE, one would expect more...). You also get a "shed", which is definitely a cottage, and some land you can farm on, and everyone is so oddly friendly and acceptable, it's like a perfect universe, wouldn't it be for the death season. Barely even noticed the graphics, but the combat was boring and repetitive quick, not to mention the spawn rate is a daily thing, meaning you need to return on a day to day basis to get stuff. And since you have limited amount of time to explore, that might turn into a challenge.

Which brings us to my biggest issue with the game: Micromanagement! You need to manage your hunger/Stamina (you don't even recover stamina over time, you either sleep or eat stuff, and that doesn't even give that much to begin with. Basically feels like feeding crystals to the MoGa to continue playing or wait 24 hours), your time, your crops, you don't earn money via combat, only through selling your raised goods, meaning you'll be spending a good amount of time just raising cucumbers or crafting junk to buy things you need for adventuring. The fact that your character hawls their sorry carcass out of bed at 10am and at midnight sharp their battery dies, means you have a small amount of time for doing things like exploring, which is something I truly enjoy doing in and what I think should be the basis of any game. I play games, Square, do I look like I know anything about micromanagement? I fall off cliffs just to see what would happen!

Personally, I wouldn't even get this on sale nor would I recommend it to any RPG lover, unless you really really like management games like Animal Crossing (cause that's what it felt like...). If you want a Farming Sim, there's better choices for less money. 60$ for an advanced MoGa is a big no no and I would advice everyone to stay clear of it. 7/10 is pretty generous from NintendoLife, if you ask me.

The game has great possibilities, it could be a lot of fun if the programmer had used someone who had played a Nintendo game before to explain how the controllers are used in video games. The actual play with awkward button assignments and camera control almost non extent completely destroys any chance this could be a fun game instead of an awkward annoyance.

My brother got me this for Christmas and I'm pleasantly surprised by it, to be honest. It didn't click with me when I played the demo, but now I'm genuinely enjoying my time with the game, and it's become something of a daily routine to play it for an ingame day or two. It doesn't feel particularly stressful, demanding or challenging, which is just what I need right now; a relaxing game which ingrains a sense of routine and progression in me. Also the game is lovely to look at!

This Square Enix game looks so good. I want to check it. I think there is a demo for this game. Harvestella great name so awesome. I do not have the money or the time to play this game right now.

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